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‘Caffeine’ Returns With Third Crowdfunding Attempt

posted Jul 28, 2014, 12:23 AM by Siamak Ebarhimi

If there’s one thing I can say about Australian indie developer Dylan Browne, the one-man team behind the sci-fi horror game Caffeine, is that he does not give up easily. Back in May, Browne launched an Indiegogo campaign, which only managed to raise about $3,200 of its hopeful$80,000 goal. A few months later, Browne returned with another crowdfunding campaign — this time on Kickstarter — that saw essentially the same results after raising $4,000 of its $70,000 goal.CrowdFunding advertizing

This is where most folks would’ve seriously considered giving up, but not Browne. Content to see his horror game come to fruition,
Browne has gone and launched a third crowdfunding effort where his first failed. And now, I do believe it has a significantly better chance at being successful.CrowdFunding marketing

The biggest change is the revised funding goal, which has been lowered substantially to a more modest $5,000. I played its demo back in April and really enjoyed the look of it. There wasn’t much in the way of plot or scares, but that’s the nature of ‘proof of concept’ demos.Kickstarter Marketing

If funded, Caffeine is now planned to come to PC, Mac, Linux and PlayStation 4. PS4 support was a stretch goal in the earlier campaigns, so including it among the main platforms was a smart idea.Indiegogo Marketing

The vibrant, futuristic art style is great, but I’m a fan of the premise, too. Caffeine follows a young boy — played by you — who finds himself alone on a caffeine mining vessel in outer space. Because this is a horror game, he’s totally not alone, though your guess is as good as mine as to what it is that’s stalking the poor kid. Of the numerous trailers that have steadily trickled out over the last three months, the only glimpse we’ve been given was of a shadowy humanoid figure, and I’m pretty sure that was just a placeholder.crowdfunding websites

If all of the above tickles your fancy, you can support the game here.

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By David Khorram