The public life-cycle of a Kickstarter rarely ends in tragedy. Often, if a Kickstarter manages to get covered by the media before its funding round end, or even starts, it can meet its goal within days, and superfluous funds continue to roll in over the next few weeks. By the time its crowdfunding stage closes, the creators, backers, and media alike are excited and proud to have ushered this new project so quickly to a place of prosperity, eager for it to continue to grow.
Plenty of projects manage to deliver the goods, even if the timeline slides a bit. That was the case with Tim Schafer's Kickstarter game Broken Age. If creators miss deadlines, backers typically continue to receive updates via e-mail and the Kickstarter page. But sometimes the end of funding is the beginning of a slide into radio silence, which ultimately turns into few or no backer orders fulfilled, and no satisfactory explanation for why the project didn't pan out according to the orderly delivery schedule the creators promised.
A project can go off the rails and fail even after its funding succeeds for a number of reasons. There can be unforeseen costs, or design problems, or a team member quits or fails to deliver their part of the project. Often, when a project skids to a halt, the final updates are obscured from the public and sent only to backers, which may be part of the reason failures are often not well-publicized. Occasionally, backers who receive them pass them on or post them publicly on forums, which is as good as it gets in terms of letting the outside world know a project did not ultimately pan out.
"A few weeks ago, on a Thursday night, we had a board meeting, and our plan called for an additional funding round. For me and the team, everything seemed on track, but on that Friday morning when we were expecting our next set of rocket fuel, I was told by our lead investor that the investor syndicate could not agree on financing terms and hence we would have no more funds coming in.MyIDkey, a password manager dongle, raised $473,333 on Kickstarter and $3.5 million overall. The team decided to change the design of the product and many of its features midstream. In his second-to-last update to backers, which was sent privately rather than posted publicly on the project page, creator Benjamin Chen wrote about how his company's funding situation very suddenly changed: